Alan Hazelden & Harry Lee
Based in UK & Australia
27 August, 2013
PC / Mac / Linux
DescriptionSokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and crafted with love and science.
HistoryAlan and Harry met one another at GDC 2012 and realised they'd played and loved each other's games. On the final evening of the conference they decided to make "a quick four hour jam game". Ha. A year and a half later, that game was released. (The game was Sokobond, do I have to spell everything out for you?)
- Hundreds of brain-melting puzzles.
- Music and sound design by Ryan Roth (Starseed Pilgrim, Electronic Super Joy).
- No chemistry knowledge required!
Awards & Recognition
- Finalist, IndieCade 2013
- Official PAX10 selection, PAX Prime 2013
- Honourable mention, IGF 2014
- Official Indie Games Arcade selection, Eurogamer Expo 2012
- "Forget chemistry: it takes alchemy to produce a puzzle game as refined and smart as this."
- Edge Online
- "This is a game about the beauty of science, and most puzzle games can learn from its findings."
- Alex Wiltshire, Eurogamer
- "There are elements of Sokoban, mixed up with SCIENCE, creating what I think would make just about the best imaginable tool for teaching year 8/9 chemistry students the complexities of covalent bonding."
- John Walker, Rock, Paper, Shotgun
- "It’s quite rare to find a game that encourages you to learn a subject this... formal without pushing the requirement in your face or letting it in any way detract from the gameplay."
- Ardjuna Seghers, Trusted Reviews
- "I defy anyone to play it for more than a minute without feeling they have learned something about the way molecules work."
- Rosanna Jo, Scribble|Sword
Design, programming, level creation
Design, art director, level creation
Music & audio